Friday 25 May 2012

Evaluation


Chris Lawson 0UGD203 Final Evaluation

1.     What skills have you developed through this module and how effectively do you think you have applied them?

I have become a lot more conscious of information graphics and what affect it has on a person taking the information in.  I searched through masses of Premier League information and it was pretty dull in the end searching through.  With infographics, there is often a lot of information to take in, but broken down into easily understandable chunks.
            My communication skills have developed through this module, and I believe this is through my completion of the type module earlier in the year.  I am more confident with layout and feel it is becoming a strength in my work.
            Collaboration skills have been tested, working with 2 other people, but I feel we combined well in the end to create a strong body of work.

2.     What approaches to/methods of design production have you developed and how have they informed your design development process?

I wanted to focus on layout and introduce myself to infographics from the start, and I have stuck by that to the final piece.  I looked at print quite heavily throughout, and made decisions such as whether to use a spot colour or the process colours in my publications.  I feel like I let myself down in the print module earlier in the year, and thought it would be a good opportunity to explore this a little further through techniques such as mono and duotone.

3.     What strengths can you identify in your work and how have/will you capitalise on these?

I enjoy the layout in my work, and the use of colour to differentiate teams and positions.  The simplicity of the design allows for the photographs to stand out – the way it should be.
            The use of circular forms was a theme throughout my work, and I think it benefitted by creating a certain style within the publication.  It was challenging working with these forms, working out how to separate 45 teams through simple 2-colour circles.  However, once I managed to do this, the icons could stand on their own to communicate a whole football club – something that I think is a huge strength in my work.

4.     What weaknesses can you identify in your work and how will you address these in the future?

The lack of distribution plans is something that I need to identify in the future.  The book will be sold in established book stores – for example Waterstones or HMV, but I didn’t specify a price.  The idea to distribute free team editions to season ticket holders is a good idea, but would it be mailed or picked up on a matchday?  This is something that I would definitely need to address next time.
            I also think the subject matter is way too broad to create a focused publication on.  If I focused on a certain position, team, or a handful of players then I would have got richer information from my research and would be able to accurately identify my target audience – which would inform the distribution much more effectively.

5.     Identify 5 things you would do differently next time and what do expect to gain from doing so?

·      Focus on the distribution by choosing a narrower target audience and subject matter – it would lead to a more informed publication.
·      Narrow down facts & figures that I would use earlier on – nailing them down would mean that I would know exactly what I was designing for.
·      Explore the specialised publications more.  The richer information and a chance to focus on one factor rather than a broad subject could influence the way I design the publication.
·      Hand draw more ideas first – I am guilty of jumping straight on a mac and maybe that hinders my design process.
·      Narrow down when thinking big – the whole project was a little overwhelming trying to fit all the statistics I found into infographic form.


Attendance – 5
Punctuality – 4
Motivation  - 4
Commitment – 4
Quantity of Work – 3
Quality of Work – 4
Contribution to the group - 3


PRD Boards

YCN Boards

Thursday 24 May 2012

Creating the Main Infographic & Applying to Publication


I felt after all the data that I was covering, that I was missing out on the core of the 20 seasons - how many points do you need to win the league, and how many do you need to survive?  I aimed to answer this in the best way possible by creating a bar graph that communicates this.  I didn't make it too complex - just presenting the key facts.

I also applied the many pie charts that I had been constructing to my work and created effective infographics based on time - inspired by the icons I had previously made.

Wednesday 23 May 2012

Creating a Range Development - Positions & Players



The next step after the teams were sub categories such as players and positions.  For the positions, I had 5 to differentiate - so I chose to categorise them by colour.

Each had their reason, Goalkeepers often wear bright unsightly colours to avoid clashing with the outfield players - orange.  Defenders either get the ball clear or concede a goal - very black & white.  Wingers cover a great deal of the pitch during the game - green.  Strikers are the danger men of the starting 11 - red.  Midfielders are a hybrid of all three so I chose blue to separate from the others.

I decided after experimentation that an opaque block of colour over the image would darken it and allow for the white text to stand out.  Again, the layout of the cover reflected on the team covers - replacing the team icon with a letter to associate with the position.  For example, GK would correspond to the Goalkeeping position.  Player specific publications would be coloured in their most successful club's colours.  In this case, Les Ferdinand for Newcastle.

Creating A Range Development - Team Editions



The possible ranges of my publication(s) are tremendous - there are so many teams, players, managers, positions etc. that I could create numerous specialist publications based on them.  One for every team would make sense - to be handed to season ticket holders for example.

I decided to approach it in the same way as I did with the general publication - by using stadia.  Each team has a home ground that symbolises the team.  I changed the image to monotone, to their club colours, and arranged it to reflect on the main front cover.  There is consistency, but each one differentiates - creating a range.

I had problems with Leeds United, I chose to explore this team as it has 3 club colours - including blue and yellow.  For this, I made it a duotone image, but found it difficult to get the balance right.  I got an even balance in the end, and created a cover that resembled the original well.

Monday 21 May 2012

Front Cover Development



One of the main criticisms I received during the crit was my front cover.  Albeit unfinished, designed to give people an idea of the structure of the publication, it was still something to take on board.  The fact that it didn't replicate much of the content in terms of style was something that I was determined to fix. 

I picked a general football stadium and made it into a monotone image - much like what I had in my content.  I played around with the hierarchy of the image to the type and eventually settled on a layout that complemented the type on the image nicely.

Player Information - Developing the Pages



My original layout for the final crit was okay, but I always felt it needed tweaking.  A good place to start would be the player bios, where the same layout would be used.  I wanted to communicate the vital facts to the reader, and to have a little information that would back it up.

After a layout was reached that I was happy with on-screen, I printed it out to get a clear indication of how it looked, how it read and how effective the layout really was.  I learned this from the type sessions and have been doing it ever since.  From printing, I identified a slight reduction of point size, wrong use of hierarchy, slight adjustments to the placement of the quotes, the quality of the icons and more.

The technique helped me polish off the layout and make it the best it could be - identifying errors that weren't so obvious on screen.

Thursday 17 May 2012

Icon Infographic Development

 

After the crit it was quite apparent that I hadn't done much infographic work.  I had worked with pie charts and other circular graphics but I thought I would go further by working in lines.  Whether this be representing the most expensive player with every icon worth 10 million, sizing the icons in relation to cost or creating bar graphs that correspond to each icon.  

It was a different way of working that has resulted in me creating a strong feature for my individual player section.

Wednesday 16 May 2012

Final Crit: 16/5




Thoughts after the crit:

I think the feedback I received is helpful, it will allow me to focus down my project well.  There are comments about the monotone images not working with the icons, so I need to find a harmonious method to suit both image and vector.

Also, there isn't an evidence of range, which I need to make obvious.  By mocking up different publications for teams, players, positions etc. I can communicate this.

Wednesday 9 May 2012

Progress Crit: Thoughts





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3 questions to ask:
  1. Will the simple circular forms of info-graphic fit well into the publication?  Would you like to see other types of info-graphics in there?
  2. Do you think the icons of the teams would be easy to identify without the captions?
  3. Would the inclusion of photographs benefit the publication?